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Hey guys.... Compositing several Spherical maps with different mappings its impossible, Ex: Rotation, mapping type, flips.. and so on..... The first map on the composite will dictate the mapping of all the other maps underneath.
Thanks for the report. I've logged it (internal bug-tracker id: VGPU-5934) for dev investigation. You can work around it by baking the Composite map in V-Ray CPU, where the issue is not present. Make sure the mapping of the HDRIs are set to 3ds Max Standard prior to baking. Afterward, import the map and use it as usual.
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