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MultiSubObject material linked to Blend material

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  • MultiSubObject material linked to Blend material

    Hi.

    I have a problem with linking a Multi/Sub-Object material to VRayBlend material and using VRayDistanceTex as a mask (blend). The base material is that Multi/Sub-Object material and the Coat material is normal VRay Mtl. The normal VrayMtl is rendering OK but the base Multi/Sub-Object material is renders totally black. I tried to do the same with normal Blend material and it was the same. This happens only with GPU rendering and not with normal CPU rendering. Is this a known problem?

    Mikko

  • #2
    We are aware of the issue. Multi/Sub-object nodes plugged in a VRayBlendMtl do not work on GPU (internal bug-tracker id: VGPU-486). The current workaround is to use VRayMultiSubTex nodes instead. Note that the issue is on the GPU roadmap and will be prioritized soon.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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