Hi.
I have a problem with linking a Multi/Sub-Object material to VRayBlend material and using VRayDistanceTex as a mask (blend). The base material is that Multi/Sub-Object material and the Coat material is normal VRay Mtl. The normal VrayMtl is rendering OK but the base Multi/Sub-Object material is renders totally black. I tried to do the same with normal Blend material and it was the same. This happens only with GPU rendering and not with normal CPU rendering. Is this a known problem?
Mikko
I have a problem with linking a Multi/Sub-Object material to VRayBlend material and using VRayDistanceTex as a mask (blend). The base material is that Multi/Sub-Object material and the Coat material is normal VRay Mtl. The normal VrayMtl is rendering OK but the base Multi/Sub-Object material is renders totally black. I tried to do the same with normal Blend material and it was the same. This happens only with GPU rendering and not with normal CPU rendering. Is this a known problem?
Mikko
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