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Wrong glass ior on gpu

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  • Wrong glass ior on gpu

    Hi,
    V-Ray GPU seems adding the glass ior values when passing through multiple refractive surfaces.
    On CPU objects behind all the windows are not distorted.

    regards,
    Karol

    My Artstation
    Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. -
    Sun Tsu

  • #2
    Are any of those single-sided? You may need to turn on the "Thin Glass" option for them. Otherwise, you're saying that CPU produces different results? Could you simplify the scene (only glass planes should suffice) and attach it here?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hi, it does not allow me to upload the .mb file so here is the link with a very simple scene. All glasses have real life thicknes. It is true that the problem does not appear with a single-sided glass, but it is not a solution in many cases.

      https://drive.google.com/file/d/1Qf_...ew?usp=sharing

      kindest regards,
      Karol
      My Artstation
      Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. -
      Sun Tsu

      Comment


      • #4
        Thanks for the provided scene. The issue is a common one and it's caused by the fact that, currently, the IPR trace depth settings (Render Setup> IPR > Shading) in GPU act as a global override. Simply increase the value to resolve the issue. Otherwise, we've already started working on improving the trace depth workflows in general, where resolving the IPR override is part of the fix.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          The thing is that those renders weren't done in IPR but in production mode. In fact, in IPR the CPU results are wrong as well.
          My Artstation
          Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. -
          Sun Tsu

          Comment


          • #6
            Originally posted by Karol.Osinski View Post
            The thing is that those renders weren't done in IPR but in production mode. In fact, in IPR the CPU results are wrong as well.
            Yes, since the default global trace depth for IPR in your scene was 5, which was not enough. In GPU, that parameter controls both IPR and Production, which should not happen as mentioned in my previous post.
            Aleksandar Hadzhiev | chaos.com
            Chaos Support Representative | contact us

            Comment


            • #7
              Ahhhh, I misunderstood your previous post then! Thanks a lot. I will give it a try today!!!!
              My Artstation
              Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. -
              Sun Tsu

              Comment

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