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when you use gpu render and add samplerinfo render element, point multiplier set to 1.0
the result is fine
But when you changed this value, like anything except 1.0, it will...
TURN TO BLACK.
But when you switch to CPU render, the result is fine
Thanks for the report. I've reproduced and logged the issue (internal bug-tracker id: VGPU-5960) for developer investigation. You can easily work around the issue by multiplying the render element with a constant in post-production.
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