When I render a sequence (whether active time segment, range, or frames) the eye distance changes to something odd after the first frame has rendered. I have eye distance at 65mm. First frame is ok but then the next is way of sync. It's like it two different cameras. Doesn't matter if I start rendering from frame 0, 1, 3, etc. First frame is always ok.
To avoid eye distance issue I have to render 1 frame, let it write output, then press render for next frame. Luckily I only have 6 frames as I am using Yulio with hotspots in a retail store environment. Hoping not to have to babysit rendering
Camera only has x and y keyframes for position in the store. Nothing else is keyframed.
V-Ray GPU 6 Hotfix 2, CUDA, cpu + gpu, 3ds Max 2021, using distributed rendering.
Camera settings:
Type: spherical camera
Override FOV 360
Vertical FOV 180
Stereoscopic rendering:
Left/Right, Top-bottom, Eye Distance 65mm, Focus method: shear.
Has anyone experienced this issue?
Thanks in advance!
To avoid eye distance issue I have to render 1 frame, let it write output, then press render for next frame. Luckily I only have 6 frames as I am using Yulio with hotspots in a retail store environment. Hoping not to have to babysit rendering
Camera only has x and y keyframes for position in the store. Nothing else is keyframed.
V-Ray GPU 6 Hotfix 2, CUDA, cpu + gpu, 3ds Max 2021, using distributed rendering.
Camera settings:
Type: spherical camera
Override FOV 360
Vertical FOV 180
Stereoscopic rendering:
Left/Right, Top-bottom, Eye Distance 65mm, Focus method: shear.
Has anyone experienced this issue?
Thanks in advance!
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