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V-Ray 6 wrong Zdepth with buckets and filtering off

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  • V-Ray 6 wrong Zdepth with buckets and filtering off

    Zdepth is incorrect with Filtering OFF and bucket render

    V-Ray 6 CPU work as it should
    www.dgrigoriev.com

  • #2
    Thanks for the report. Something must have happened since it used to work. I've logged the issue (internal bug-tracker id: VGPU-5981) for developer investigation.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thank you, Aleksandar!

      Forgot to mention it`s happening in 3ds max
      Didn't check other hosts
      www.dgrigoriev.com

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      • #4
        Any updates on this or is there any other way to get unfiltered depth from V-Ray GPU?

        How do you guys do DoF in post?
        www.dgrigoriev.com

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        • #5
          Originally posted by alieneye View Post
          Any updates on this or is there any other way to get unfiltered depth from V-Ray GPU?
          No updates, I'm afraid. I'll talk to the project manager about it though. For now, I suggest you render the element in CPU.


          Aleksandar Hadzhiev | chaos.com
          Chaos Support Representative | contact us

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