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inverted normalmap with inverse UVs

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  • inverted normalmap with inverse UVs

    We get inverted normalmaps with inverse UVs.
    CPU and GPU does handle this differnt. Could we get this unified.
    https://linktr.ee/cg_oglu
    Ryzen 5950, Geforce 3060, 128GB ram

  • #2
    Hm, It seems only CPU in 3ds Max (Standalone CPU result is similar to GPU) displays regular normals when UVs are flipped. I'll ask the devs which behavior has to be expected.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks!
      The same is in Maya.
      https://linktr.ee/cg_oglu
      Ryzen 5950, Geforce 3060, 128GB ram

      Comment


      • #4
        Hm, it seems to happen only when there's a VRayUVWRandomizer as the mapping source for the Normal map. Is that the case on your end? If not, could you attach a simple scene?
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          No just a simple file node to load the normalmap.
          Render in CPU and GPU does look different.
          Attached Files
          https://linktr.ee/cg_oglu
          Ryzen 5950, Geforce 3060, 128GB ram

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          • #6
            Thank you. I've logged all the info (internal bug-tracker id: VMAX-12750) for developer investigation.
            Aleksandar Hadzhiev | chaos.com
            Chaos Support Representative | contact us

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            • #7
              Actually, in Maya CPU, there's a checkbox (Render Settings> Overrides> Textures> Uninverted normal bump) to control whether the normals get inverted or not when UVs are flipped. In GPU this option is always active.
              Aleksandar Hadzhiev | chaos.com
              Chaos Support Representative | contact us

              Comment


              • #8
                Thanks good to know.
                https://linktr.ee/cg_oglu
                Ryzen 5950, Geforce 3060, 128GB ram

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