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Hm, It seems only CPU in 3ds Max (Standalone CPU result is similar to GPU) displays regular normals when UVs are flipped. I'll ask the devs which behavior has to be expected.
Hm, it seems to happen only when there's a VRayUVWRandomizer as the mapping source for the Normal map. Is that the case on your end? If not, could you attach a simple scene?
Actually, in Maya CPU, there's a checkbox (Render Settings> Overrides> Textures> Uninverted normal bump) to control whether the normals get inverted or not when UVs are flipped. In GPU this option is always active.
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