VRayColor2Bump doesn't seem to work if I plug it in a Mix or a VRayCompTex map - no matter what value I enter for Height, the bump effect has the same strength. Is this normal? There's no such issue with the CPU engine.
By the way, is there still a performance penalty when using the VRayColor2Bump map as the help pages state? I did some tests of my own and the render time was identical whether I use the map or not.
By the way, is there still a performance penalty when using the VRayColor2Bump map as the help pages state? I did some tests of my own and the render time was identical whether I use the map or not.
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