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Incorrect rendering of tiles texutres on GPU

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  • Incorrect rendering of tiles texutres on GPU

    Hello.
    I need to render tiles texure on the floor. My tiles are 600x600 mm so to be able to use running bond tiles texure I used 1200x1200 mm size and used 2x2 tiles texture. For the gap (mortar) I need very thin line (4 mm) so I've entered 0.05 for the gap and everything rednered correctly on CPU but not on GPU (RTX/CUDA) - on GPU all mortar lines are gone unless I set like 0.1 for gap which is unacceptable.

    I've attached the test project.

    SketchUp 22.0.354 64-bit on Windows 11
    V-Ray 5.20.06
    NVIDIA GeForce RTX 3070 Laptop GPU with latest Studio drivers (on Game drivers the situation is the same)
    Attached Files

  • #2
    Dear michael_logutov​, hello.

    Thank you for providing us the test file.
    The issue is easily reproducible within it and with V-Ray 6 too.
    It is caused by the low value of Mortar Gap H / V.
    With values lower than 0.09 the mortar lines started to disappear.

    I will log this in our system for further investigation and future improvement.
    Be sure that you will be informed by any progress.
    For now I could recommend choosing 0.09 for Tiles Mortar Gap H / V (the value was set to 0.05).

    Best regards,
    TS

    Last edited by tsvetomira.girginova; 22-11-2022, 10:17 AM.
    Tsvetomira Girginova | chaos.com
    3D Support (AEC,HOU,C4D) Team Lead | contact us

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