When previewing textures in the IPR with GPU rendering on they look correct. When I switch to the final render, in either bucket or progressive mode, the textures lose a bunch of detail. What is happening between the IPR render and final render? As you can see in the attached image, all of the scratches get washed away. When I switch to CPU rendering the problem goes away as well. Any help would be greatly appreciated. Using VRay 5 in Maya. RTX4090
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GPU IPR render different than final
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