CPU rendering doesn't seem to support driven keys (Only tested the opacity and refraction imports).
To re-produce:
1. Create an object and apply a Vray MTL.
2. Add a new attribute on the object
3. Set a driven key from the opacity (RGB) values to the new attribute created.
Your opacity controller is now set-up, and you should see it working in the viewport, as well as CPU rendering.
Switch to GPU and it seems to ignore this set-up and default to 100% opacity.
I've created an example file that you can download here: https://we.tl/t-jJVIEjHKhF
To re-produce:
1. Create an object and apply a Vray MTL.
2. Add a new attribute on the object
3. Set a driven key from the opacity (RGB) values to the new attribute created.
Your opacity controller is now set-up, and you should see it working in the viewport, as well as CPU rendering.
Switch to GPU and it seems to ignore this set-up and default to 100% opacity.
I've created an example file that you can download here: https://we.tl/t-jJVIEjHKhF
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