Hi,
I'm using Houdini Indie with Vray 6 RTX with a 4080.
Pyro Solver->Pyro Bake Volume->Pack->Material Node (Vray Volume Grid Shader)
Hi, I'm having is weird thing happen.
The pyro container box seems to be casting a shadow after rendering between 6 and 9 frames. (See black line in lower left corner). If I interrupt the renders and re-render the frame it's gone (See line is gone in left image after stop and start). If it let it go, eventually the whole frame is dark like a heavy overcast square (see second attached screen capture).
I have shadows turned off on the smoke because I thought that was the problem. I tried brute force GI.
Anyone had this happen?
I'm using Houdini Indie with Vray 6 RTX with a 4080.
Pyro Solver->Pyro Bake Volume->Pack->Material Node (Vray Volume Grid Shader)
Hi, I'm having is weird thing happen.
The pyro container box seems to be casting a shadow after rendering between 6 and 9 frames. (See black line in lower left corner). If I interrupt the renders and re-render the frame it's gone (See line is gone in left image after stop and start). If it let it go, eventually the whole frame is dark like a heavy overcast square (see second attached screen capture).
I have shadows turned off on the smoke because I thought that was the problem. I tried brute force GI.
Anyone had this happen?
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