Hi,
The theory says that in the real world the brightest white reflects a maximum of 80% of diffuse light. In rendering, this means staying below gray level 204 for white areas. But when working with color systems like Panotone, it is annoying to correct all colors with a factor of 0.8. But without correction, shaded areas become too bright.
In the past I set the secondary engine multiplier to 0.8 and everything was fine. Now I noticed that in GPU mode this option is ignored. Please adjust the code so that this option also works in GPU mode.
Best regards,
Micha
<Asset renderer="vray" url="/SettingsGI" type="settings" layout="">
<plugin>
<vrayplugin name="SettingsGI" type="settings" version="19">
<parameters>
<parameter handler="default" label="secondary_multiplier" name="secondary_multiplier" listType="none" type="float">
<value>0.8</value>
</parameter>
The theory says that in the real world the brightest white reflects a maximum of 80% of diffuse light. In rendering, this means staying below gray level 204 for white areas. But when working with color systems like Panotone, it is annoying to correct all colors with a factor of 0.8. But without correction, shaded areas become too bright.
In the past I set the secondary engine multiplier to 0.8 and everything was fine. Now I noticed that in GPU mode this option is ignored. Please adjust the code so that this option also works in GPU mode.
Best regards,
Micha
<Asset renderer="vray" url="/SettingsGI" type="settings" layout="">
<plugin>
<vrayplugin name="SettingsGI" type="settings" version="19">
<parameters>
<parameter handler="default" label="secondary_multiplier" name="secondary_multiplier" listType="none" type="float">
<value>0.8</value>
</parameter>
Comment