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Selfillumination on gpu

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  • Selfillumination on gpu

    Hi Chaos,

    noticed that the self illumination pass does not work when an emissve material is behind a refractive object.
    I have All channels selected in the shader.

    kind regards
    Attached Files

  • #2
    Hi, thanks for posting. I logged issue under VGPU-6198 for developer review.
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      You can workaround this by adding a LightSelect element set to Light path expression mode and write the following expression:
      Code:
      CT.*O
      This should give you an element consisting of self-illuminating objects through refractions (the missing information).
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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      • #4
        thank you for your time guys!

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