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VrayEnvironmentFog not working with the RTX engine

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  • VrayEnvironmentFog not working with the RTX engine

    Hi,
    I've got a scene that I need to use VrayEnvironmentFog with. The fog renders fine with CUDA, but not with RTX. Please see attached the simplified 3ds Max scene and some screenshots.

    Click image for larger version

Name:	VrayEnvironmentFog_CUDA.webp
Views:	214
Size:	49.0 KB
ID:	1186251 Click image for larger version

Name:	VrayEnvironmentFog_RTX.webp
Views:	156
Size:	22.2 KB
ID:	1186252
    Attached Files
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

  • #2
    Hey Alex_M​, I've managed to reproduce it and I've added it to our bug-tracking system as VGPU-6221. This is caused by the plane objects that are inside the Box gizmo, which is not working as expected with RTX. If you move them outside, RTX should match CUDA.
    Tanya Todorova
    QA

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    • #3
      I see. Thanks for logging this!
      Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
      AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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