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How to get rid of "KD tree light cache not supported on GPU, switching to hash map light cache" warning?

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  • How to get rid of "KD tree light cache not supported on GPU, switching to hash map light cache" warning?

    I have a scene file which was created years ago for a client which I have to use every now and again. My scene renders out fine but I keep getting this message in the VFB Log (i.e. "KD tree light cache not supported on GPU, switching to hash map light cache.") and I cannot find how to remove it.

    I've looked in the Render Settings Dialog box but cannot find anything.

    Any ideas?
    Last edited by JezUK; 20-08-2023, 04:05 AM.
    Jez

    ------------------------------------
    3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
    Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

    Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
    ---- Updated 06/09/23 -------

  • #2
    Your old scene seems to have the currently unavailable light cache type KD tree selected. The warning can be safely ignored. However, since it bothers you, run this command in the Script Listener to manually switch the LC type to Hash Map:
    Code:
    renderers.current.V_Ray_settings.lightcache_type=1
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks Aleksandar, that fixed it
      Jez

      ------------------------------------
      3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
      Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

      Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
      ---- Updated 06/09/23 -------

      Comment

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