Hey all
I've just encountered what I'm fairly certain is a bug either with V-ray 6 GPU Update 1.2 or Tyflow, potentially both.
My setup:
I have three personal machines, each running 3DS Max 2023 and Vray 6 update 1.2. I'm rendering via Vray GPU using GPU/CPU in all three machines. I have a Tyflow pro license and tyrender installed on my slaves.
My sim:
It's pretty simple. The idea is to create flickering text based on intersection with a mesh. Event 004 is when the text is "off". Event 002 is when the text is "on". The loop is so the text will flicker on and off based on when a mesh intersects. Cool.
My issue:
It renders fine locally. As soon as I try to use my slave machines, it just breaks and either flickers continuously or doesn't render the tyflow at all. I've tried it with a tycache and just rendering straight from the tyflow. Neither works. HOWEVERit works perfectly fine using distributed rendering if I use standard classic V-Ray CPU rendering as opposed to the GPU renderer.
I've just encountered what I'm fairly certain is a bug either with V-ray 6 GPU Update 1.2 or Tyflow, potentially both.
My setup:
I have three personal machines, each running 3DS Max 2023 and Vray 6 update 1.2. I'm rendering via Vray GPU using GPU/CPU in all three machines. I have a Tyflow pro license and tyrender installed on my slaves.
My sim:
It's pretty simple. The idea is to create flickering text based on intersection with a mesh. Event 004 is when the text is "off". Event 002 is when the text is "on". The loop is so the text will flicker on and off based on when a mesh intersects. Cool.
My issue:
It renders fine locally. As soon as I try to use my slave machines, it just breaks and either flickers continuously or doesn't render the tyflow at all. I've tried it with a tycache and just rendering straight from the tyflow. Neither works. HOWEVERit works perfectly fine using distributed rendering if I use standard classic V-Ray CPU rendering as opposed to the GPU renderer.
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