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VRay GPU 6.2 3dsMax 2024 Bitmap colour space support
Could you explain your issue in a bit more details, if possible with examples?
What colour space are you using? Are you testing the 3ds Max's aces colour management?
3dsMax color managed with OCIO (default one or any custom config I tried)
rendering space: both sRGB and ACEScg
native Bitmap texture loader is shown correctly in the viewport according to colour space picked while loading the texture (so gamma corrected srgb or AP1 in my case) and view transform
VRay renders the Bitmap correctly
VRay GPU renders the Bitmap incorrectly, always interpreting it as Raw.
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