I have a moderately dense scene which includes an ocean mesh + sim, vray volume grids, ChaosScatter, and TyFlow Caches. Vray GPU just decides to abort the render on a random frame no matter what I've tried. It seems as if it's running out of memory, but I've actively watched Task Manager, but only half of my available RAM and VRAM are ever used.
This is what I've tried so far:
- Convert objects with VrayDisplacementMod to proxies using this guide.
- Rendered with light cache and brute force.
- Revert to an older Vray version.
- Update to the newest nightly version of Vray.
- Create a new scene importing only necessary objects.
- Update PC.
- Disable "Hardware-accelerated GPU scheduling
- Running the Vray Converter
- Collapsed any possible geo to "Editable Polys"
I'm just out of options at this point.
I've uploaded the project file, but if there's a correct way to package everything, just let me know.
Specs:
CPU: i7-8700k
GPU: RTX 3090ti
RAM: 64gbs
Vray version: V-Ray 6 for 3ds Max, update 2
GPU driver: 546.01 Studio
This is what I've tried so far:
- Convert objects with VrayDisplacementMod to proxies using this guide.
- Rendered with light cache and brute force.
- Revert to an older Vray version.
- Update to the newest nightly version of Vray.
- Create a new scene importing only necessary objects.
- Update PC.
- Disable "Hardware-accelerated GPU scheduling
- Running the Vray Converter
- Collapsed any possible geo to "Editable Polys"
I'm just out of options at this point.
I've uploaded the project file, but if there's a correct way to package everything, just let me know.
Specs:
CPU: i7-8700k
GPU: RTX 3090ti
RAM: 64gbs
Vray version: V-Ray 6 for 3ds Max, update 2
GPU driver: 546.01 Studio
Comment