Hi,
I noticed that when using Finite Dome with a shadow catcher groundplane it works without issues on CPU but in GPU rendering it doesn't.
Basically it just cuts a hole in the finite dome and shows whatever is setup in the background.
Is there any way to make this work the same as in CPU where the shadow is placed on top of the finite dome and doesn't just show the background color?
Cheers,
Jonas
I noticed that when using Finite Dome with a shadow catcher groundplane it works without issues on CPU but in GPU rendering it doesn't.
Basically it just cuts a hole in the finite dome and shows whatever is setup in the background.
Is there any way to make this work the same as in CPU where the shadow is placed on top of the finite dome and doesn't just show the background color?
Cheers,
Jonas
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