Announcement

Collapse
No announcement yet.

edgetex width multiplier not supported

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • edgetex width multiplier not supported

    The gpu supported features doc doesnt mention that the width/radius multiplier feature isnt supported. Its greyed out for me...is this correct?
    e: info@adriandenne.com
    w: www.adriandenne.com

  • #2
    Hi, thanks for posting. It is grayed out on my end as well. I will see what is going on and get back to the thread.
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Hi, we will update the documentation. Do you need this parameter in V-Ray GPU? Could you give us an example of your work with V-Ray GPU where you needed this parameter enabled.
      Vladimir Krastev | chaos.com
      Chaos Support Representative | contact us

      Comment


      • #4
        I can. It's a pretty crucial element of that shader I'd say. I have a scene/s where they crash using ipr cpu for whatever reason, so I had to switch to gpu, which works fine, though of course I lose all my edgestex bumps,
        meaning I have to then model all the imperfections or do without, which isn't good.
        https://www.behance.net/bartgelin

        Comment


        • #5
          yeah i was hoping to use it for edge imperfections.
          e: info@adriandenne.com
          w: www.adriandenne.com

          Comment


          • #6
            Thanks for your input francomanko and fixeighted
            I added your votes to this new request, if it doesn't take a lot of time to implement we will work on it soon

            Best,
            Muhammed
            Muhammed Hamed
            V-Ray GPU product specialist


            chaos.com

            Comment


            • #7
              thanks for that, much appreciated.
              e: info@adriandenne.com
              w: www.adriandenne.com

              Comment

              Working...
              X