The gpu supported features doc doesnt mention that the width/radius multiplier feature isnt supported. Its greyed out for me...is this correct?
Announcement
Collapse
No announcement yet.
edgetex width multiplier not supported
Collapse
X
-
I can. It's a pretty crucial element of that shader I'd say. I have a scene/s where they crash using ipr cpu for whatever reason, so I had to switch to gpu, which works fine, though of course I lose all my edgestex bumps,
meaning I have to then model all the imperfections or do without, which isn't good.
Comment
-
Thanks for your input francomanko and fixeighted
I added your votes to this new request, if it doesn't take a lot of time to implement we will work on it soon
Best,
Muhammed
Comment
Comment