Hi all,
with TyFlow I want to control particle's density with a procedural noise.
So I created a ' VRaymtl 'using noise map as diffuse.
A plane with a 'UVW map'.
And a Tyflow with 'position object' node set on 'density by texture'.
It works but the particles are not positioned exactly on the noise rendered.
They follow a noise but not exactly the same.
It's shifted or distorted but the 2 noises are not similar.
It works well with a gradient or a bitmap but not with the noise.
I tested with a standard material + scanline render and it works so I guess it's linked to the VrayMtl...I've posted this on TyFlow forum too...
(Max 2025 + VRay GPU 6 update 2.1 + TyFlow 1.114)
with TyFlow I want to control particle's density with a procedural noise.
So I created a ' VRaymtl 'using noise map as diffuse.
A plane with a 'UVW map'.
And a Tyflow with 'position object' node set on 'density by texture'.
It works but the particles are not positioned exactly on the noise rendered.
They follow a noise but not exactly the same.
It's shifted or distorted but the 2 noises are not similar.
It works well with a gradient or a bitmap but not with the noise.
I tested with a standard material + scanline render and it works so I guess it's linked to the VrayMtl...I've posted this on TyFlow forum too...
(Max 2025 + VRay GPU 6 update 2.1 + TyFlow 1.114)
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