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How to get Ambient Occlusion pass on GPU?

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  • How to get Ambient Occlusion pass on GPU?

    Im trying to get an ambient occlusion pass on GPU. I tried the Ex_Tex render element and VrayDirt method but i get a white layer. It works in CPU mode though. So what other method would work on GPU? Im trying to just darken the shadows. Shadow Bias doesnt really work.

    Click image for larger version  Name:	rgb.jpg Views:	0 Size:	13.6 KB ID:	1222472 Click image for larger version  Name:	extex.jpg Views:	0 Size:	4.1 KB ID:	1222473 Click image for larger version  Name:	Screenshot 2024-12-10 222358.png Views:	0 Size:	67.1 KB ID:	1222474 Click image for larger version  Name:	Screenshot 2024-12-10 222712.png Views:	0 Size:	64.1 KB ID:	1222475
    Last edited by sean_brown; 10-12-2024, 11:47 PM.

  • #2
    Try unticking the "As inclusive set" in the "Affected By" set (in the VRayDirt).

    EDIT: It's already logged (internal bug-tracker id: VGPU-5718 ).
    Last edited by hermit.crab; 11-12-2024, 01:31 AM.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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