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chaos scatter with gpu renders instances randomly everywhere

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  • chaos scatter with gpu renders instances randomly everywhere

    Has anyone else have similar problem with chaos scatter and gpu? Whit cpu the instances are at the same places as in viewport, but with gpu they are at random locations.
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  • #2
    Thanks for the report. The issue is reproducible; I've logged it (internal bug-tracker id: SCATTER-195) for dev investigation. It seems to concern distributing object onto multiple attached splines. To get identical Viewport and Rendering results, you should use separate Splines.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks

      And another little bug, or then I don't know how to use it, but it seems that the paths doesn't show in the target objects list. I can choose them one by one, but it takes a long time to choose 100 paths.
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      • #4
        Sorry to say, that's a limitation of the 3ds Max include/exclude list windows. An easy workaround is to Group all splines and pick one of them manually. This will add all other nodes in the group.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Thank you! That works for me.

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