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I noticed that material override on GPU using Brute Force/Light Cache, causes Gi bleeding. But (Brute /Brute ) will does it correctly. CPU no bleeding in both modes.
I made a similar setup to yours with V-Ray 7.00.03 and I do not see any differences between CPU and GPU with Brute Force or Light Cache.
Perhaps there is something different in your project - could you please share it? Make an archive with the Pack Project tool (V-Ray>Pack Project) and open a ticket (request type: Product usage questions or issues) where you can upload it.
Hi Natalia,
im using same version 7.00.03 and nvidia driver 572.16
i created a new file just to test it..see attachment..
So one CPU( no bleeding) GPU(Bruteforce bruteforce) no bleed ..and the with without any text is GPU, BRUTe force and lightcache, which has a red bleedingf on the sphere.
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