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  • vray gpu override (rhino)

    I noticed that material override on GPU using Brute Force/Light Cache, causes Gi bleeding. But (Brute /Brute ) will does it correctly. CPU no bleeding in both modes.

    Is this an bug ?
    Attached Files

  • #2
    Hello citro3101,
    Thank you for posting!

    Can you please share which exact V-Ray build you are using (V-Ray>Help>About V-Ray)?

    I made a similar setup to yours with V-Ray 7.00.03 and I do not see any differences between CPU and GPU with Brute Force or Light Cache.

    Click image for larger version  Name:	1230893_GPU_color_bleeding.jpg Views:	0 Size:	434.8 KB ID:	1231206

    Perhaps there is something different in your project - could you please share it? Make an archive with the Pack Project tool (V-Ray>Pack Project) and open a ticket (request type: Product usage questions or issues) where you can upload it.

    Thanks!
    Natalia Gruzdova | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hi Natalia,
      im using same version 7.00.03 and nvidia driver 572.16

      i created a new file just to test it..see attachment..

      So one CPU( no bleeding) GPU(Bruteforce bruteforce) no bleed ..and the with without any text is GPU, BRUTe force and lightcache, which has a red bleedingf on the sphere.

      Attached Files

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      • #4
        Hello, please share any of your test scenes either in ticket or attach it here on forum (make sure to zip it). Thank you.
        Natalia Gruzdova | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          attached the file, its just a sphere on a box.
          Attached Files

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          • #6
            Thank you for the file! Apparently I was checking global Material Override instead of Override material. I will do some tests and update you soon.
            Natalia Gruzdova | chaos.com
            Chaos Support Representative | contact us

            Comment

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