When i attach a lattice to some leaves of a tree, in GPU mode it renders the entire set of leaves as a solid block. In CPU mode its fine. But in CPU mode, if I play the time line with no animation, it renders particles that should be invisible. Does Vray GPU not support lattices in Maya?
so both GPU and CPU are having issues.
Here are my steps.
have a tree with leaves and branches separate meshes
select leaves and create a lattice with 20 division
with the lattice still selected, go to nParticles and select Soft Body with the following options:
-duplicate, make original soft
-check: hide non-soft object
-check:make non-soft a goal
set weight to .5
this is when the lattice renders the leaves a solid block and i get the following error in the script editor:
// Warning: V-Ray : 'particleSamplerInfo1.outIncandescence' (type: kParticleSamplerInfo) is not expected as texture input to 'npPointsBlinn.incandescence'.
// Warning: V-Ray : 'particleSamplerInfo1.outTransparency' (type: kParticleSamplerInfo) is not expected as texture input to 'npPointsBlinn.transparency'.
this is also when i see particles in CPU mode when animated.
the purpose of the lattice is to add turbulence to the particles to animate the leaves.
Viewport

GPU render

CPU render up close where you can see the particles

both modes in Arnold doesn't show the particles
so both GPU and CPU are having issues.
Here are my steps.
have a tree with leaves and branches separate meshes
select leaves and create a lattice with 20 division
with the lattice still selected, go to nParticles and select Soft Body with the following options:
-duplicate, make original soft
-check: hide non-soft object
-check:make non-soft a goal
set weight to .5
this is when the lattice renders the leaves a solid block and i get the following error in the script editor:
// Warning: V-Ray : 'particleSamplerInfo1.outIncandescence' (type: kParticleSamplerInfo) is not expected as texture input to 'npPointsBlinn.incandescence'.
// Warning: V-Ray : 'particleSamplerInfo1.outTransparency' (type: kParticleSamplerInfo) is not expected as texture input to 'npPointsBlinn.transparency'.
this is also when i see particles in CPU mode when animated.
the purpose of the lattice is to add turbulence to the particles to animate the leaves.
Viewport
GPU render
CPU render up close where you can see the particles
both modes in Arnold doesn't show the particles
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