Hi,
I have an interresting issue with png textures. They work well in the diffusemap channel, but when I apply the png-bitmap as a reflectionmap to the shader, the material becomes unreflective. I tested these effect with a jpg-file, no problems, the reflection was made by the jpg-bitmap.
How is the resolution of the mappings handled? For example I have a very high resolution mapping, do I get the RT-feedback about the full resolution of the bitmap, or is there a downsampling made by RT?
Thanks in advance
Sascha
I have an interresting issue with png textures. They work well in the diffusemap channel, but when I apply the png-bitmap as a reflectionmap to the shader, the material becomes unreflective. I tested these effect with a jpg-file, no problems, the reflection was made by the jpg-bitmap.
How is the resolution of the mappings handled? For example I have a very high resolution mapping, do I get the RT-feedback about the full resolution of the bitmap, or is there a downsampling made by RT?
Thanks in advance
Sascha
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