Hi!
I'm playing around with RT, and so far it's a great tool.
Theres much room for improvement, but what are updates for right?
Now the problem is this:
I have a small test scene - a morris mini model on an invisible plane, lit entirely by a hdr map.
And while in RT all looks fine, in the production render the reflections seem to be much much too bright, effectively burning the entire picture. Same goes for the background, which is the same hdr map but thrown into an output modifier - in RT it was way to dark.
You can cealrly see in the attached pictures that RT/prod are not the same - and they should be.
Am I doing something wrong?
No lights, just IBL, vrayphyscam, irr+bruteforce.
RT
PROD
also - i found that this issue has already been discussed, but no definite answer/fix was given.
I'm playing around with RT, and so far it's a great tool.
Theres much room for improvement, but what are updates for right?
Now the problem is this:
I have a small test scene - a morris mini model on an invisible plane, lit entirely by a hdr map.
And while in RT all looks fine, in the production render the reflections seem to be much much too bright, effectively burning the entire picture. Same goes for the background, which is the same hdr map but thrown into an output modifier - in RT it was way to dark.
You can cealrly see in the attached pictures that RT/prod are not the same - and they should be.
Am I doing something wrong?
No lights, just IBL, vrayphyscam, irr+bruteforce.
RT
PROD
also - i found that this issue has already been discussed, but no definite answer/fix was given.
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