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What's happening ? Vray light 200 times brighter in RT

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  • What's happening ? Vray light 200 times brighter in RT

    I don't know what's happening, but RT works fine with sun n sky, then when I switch to a model with VRayLights or Spots etc. I have to adjust the Physical camera to 200x slower (longer exposure) to get approx the same result in render than I have in RT.

    Like if Exposure was OFF in RT for those lights... I've certainly done something wrong but does someone has the same problem and fixed it ?

    Tested on various scenes, with artifical & natural only and mixed.... same problem again and again.

    (It's not related to gamma, legacy sun/sky/cam is OFF)
    Last edited by Pixelab; 25-09-2009, 06:34 AM.
    Philippe Steels
    Pixelab - Blog - Flickr

  • #2
    Made a quik test and my intuition was correct :

    Camera exposure OFF : returns the same result
    Philippe Steels
    Pixelab - Blog - Flickr

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    • #3
      Is it possible that you are using light include/exclude lists and this causes the difference?

      In any case, would it be possible to send me a simplified version of your scene to vlado@chaosgroup.com?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Thanks to Vlado, error was solved.

        "Use 3dsmax photometric scale" has to be checked in the global switch rollout for the final rendering to match the RT window
        Philippe Steels
        Pixelab - Blog - Flickr

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