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  • Material discrepancies

    Hello,

    We've noticed a few problems with RT trying to do a glass bottle using VRayBlend material:

    - Disabling texture map "Show map on Back" parameter doesn't work.
    - Texture map Noise parameter isn't taken into account.
    - Disabling tiling in a Checker texture produces a gray color in the outer area.

    Attached a Max 2010 sample file.
    Attached Files
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