I have a toolbar button setup to launch an activeshade floater but when I click it and the Render Setup dialog was last or is on the production render settings the floater will open at the production render resolution rather then the active shade resolution. Switching the Resder Setup over to Activeshade and relaunching the floater works fine then. Not sure if this a Max or RT problem. Max 2009 x64-RT 1.9(CPU)
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RT uses Production resolution (CPUv1.9)
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RT uses Production resolution (CPUv1.9)
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