Hello,
When i'm rendering an animation at some frame, some mesh are hidden randomly at random frames !?
It's looks like Adaptative degradation for 3DSMAX Viewport.
But, my renders are start from backburner and Adaptative degradation is off in my scene before and after send it it to backburner .
I've checked how much Ram is used during all the rendertime on my CGs cards , and my scene maps include use only 400mo. So i'm far of the 1.5 go that was embded to my cards.
I've also notes that it's concern only some of my render nodes. But they have the same drivers, same CPU, same amount of memory and the same Cards and manufacturer . no one is overclocked .
Its a bug ?
When i'm rendering an animation at some frame, some mesh are hidden randomly at random frames !?
It's looks like Adaptative degradation for 3DSMAX Viewport.
But, my renders are start from backburner and Adaptative degradation is off in my scene before and after send it it to backburner .
I've checked how much Ram is used during all the rendertime on my CGs cards , and my scene maps include use only 400mo. So i'm far of the 1.5 go that was embded to my cards.
I've also notes that it's concern only some of my render nodes. But they have the same drivers, same CPU, same amount of memory and the same Cards and manufacturer . no one is overclocked .
Its a bug ?
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