Hey,
just now I was rendering a very simple massing model. I have a ground plane mapped with a Jpeg (a google maps image in a networked job folder - I'll call it A.jpg). The texture size is 2500 pixels wide. RT renders this with no texture, but the production renderer is fine. I then applied a completley new Vray material to the ground plane with with a different diffuse map (just a random bitmap in my library - I'll call it B.jpg). RT now renders this correctly with b.jpg applied. BTW this object plane has UVW mapping applied.
OK so I'm thinking there must be a setting in the previous material somewhere that RT does not like. In this new material I simply change the diffuse slot to A.jpg that I wanted, and once again RT renders with no texture, but the production render does. I then change the same material diffuse back to B.jpg and RT does not render this now either, even though it did perfectly fine before. In fact no other bitmaps in this material will render in RT from this point on. It's like the material becomes corrupted somehow for RT, and no UVW is applied.
For the life of me, I can't work out what is going wrong. This applies for CPU and GPU. Max 2012 on Win 7 Ultimate - 12GB RAM, FX1800 Quadro, Dual Xeon E5520s. I am closing and restarting the Activeshade viewport each time. There are no material overrides on or distributed rendering. I closed and restarted Max, but the same thing happened. Is there some kind of texture size limit I should be aware of?
I'm discombobulated
just now I was rendering a very simple massing model. I have a ground plane mapped with a Jpeg (a google maps image in a networked job folder - I'll call it A.jpg). The texture size is 2500 pixels wide. RT renders this with no texture, but the production renderer is fine. I then applied a completley new Vray material to the ground plane with with a different diffuse map (just a random bitmap in my library - I'll call it B.jpg). RT now renders this correctly with b.jpg applied. BTW this object plane has UVW mapping applied.
OK so I'm thinking there must be a setting in the previous material somewhere that RT does not like. In this new material I simply change the diffuse slot to A.jpg that I wanted, and once again RT renders with no texture, but the production render does. I then change the same material diffuse back to B.jpg and RT does not render this now either, even though it did perfectly fine before. In fact no other bitmaps in this material will render in RT from this point on. It's like the material becomes corrupted somehow for RT, and no UVW is applied.
For the life of me, I can't work out what is going wrong. This applies for CPU and GPU. Max 2012 on Win 7 Ultimate - 12GB RAM, FX1800 Quadro, Dual Xeon E5520s. I am closing and restarting the Activeshade viewport each time. There are no material overrides on or distributed rendering. I closed and restarted Max, but the same thing happened. Is there some kind of texture size limit I should be aware of?
I'm discombobulated
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