Hi,
I get the fllowing error in the rt Dos dialogue. see below
It says there is a memory error, but the scenes that i am trying it on are not complex, or have rendered in the past. I am using the cpu rather than gpu because I only have one gpu, and the lag is a bit annoying.
Is there a reason why it is doing this?
I have never really taken too much notice of the dialogue as it has never been a problem in the past,
I am running 64 bit max, and have 12gb memory.
any help would be much appreciated
[2012/Jan/10|16:56:10] error: Unhandled exception: Memory allocation failure; 42
94967284 bytes requested; 60763022 bytes already in heap; 7981088 bytes free hea
p space.; last marker is at line 2359, file "./src/vrayrenderer.cpp": Preparing
camera sampler
[2012/Jan/10|16:56:10] Closing RTEngine (cancelled)
[2012/Jan/10|16:56:10] Max. Mpaths per second: 0.000000
[2012/Jan/10|16:56:10] Sampling level reached: 0 samples per pixel
[2012/Jan/10|16:56:10] Number of raycasts: 171776
[2012/Jan/10|16:56:10] Camera rays: 0
[2012/Jan/10|16:56:10] Shadow rays: 0
[2012/Jan/10|16:56:10] GI rays: 0
[2012/Jan/10|16:56:10] Reflection rays: 0
[2012/Jan/10|16:56:10] Refraction rays: 0
[2012/Jan/10|16:56:10] Unshaded rays: 0
[2012/Jan/10|16:56:10] Number of intersectable primitives: 0
[2012/Jan/10|16:56:10] SD triangles: 0
[2012/Jan/10|16:56:10] MB triangles: 0
[2012/Jan/10|16:56:10] Static primitives: 0
[2012/Jan/10|16:56:10] Moving primitives: 0
[2012/Jan/10|16:56:10] Infinite primitives: 0
[2012/Jan/10|16:56:10] Cleaning up texture cache
[2012/Jan/10|16:56:10] Cleaning up bitmap manager
[2012/Jan/10|16:56:10] Closing DR session from 127.0.0.1.
I get the fllowing error in the rt Dos dialogue. see below
It says there is a memory error, but the scenes that i am trying it on are not complex, or have rendered in the past. I am using the cpu rather than gpu because I only have one gpu, and the lag is a bit annoying.
Is there a reason why it is doing this?
I have never really taken too much notice of the dialogue as it has never been a problem in the past,
I am running 64 bit max, and have 12gb memory.
any help would be much appreciated
[2012/Jan/10|16:56:10] error: Unhandled exception: Memory allocation failure; 42
94967284 bytes requested; 60763022 bytes already in heap; 7981088 bytes free hea
p space.; last marker is at line 2359, file "./src/vrayrenderer.cpp": Preparing
camera sampler
[2012/Jan/10|16:56:10] Closing RTEngine (cancelled)
[2012/Jan/10|16:56:10] Max. Mpaths per second: 0.000000
[2012/Jan/10|16:56:10] Sampling level reached: 0 samples per pixel
[2012/Jan/10|16:56:10] Number of raycasts: 171776
[2012/Jan/10|16:56:10] Camera rays: 0
[2012/Jan/10|16:56:10] Shadow rays: 0
[2012/Jan/10|16:56:10] GI rays: 0
[2012/Jan/10|16:56:10] Reflection rays: 0
[2012/Jan/10|16:56:10] Refraction rays: 0
[2012/Jan/10|16:56:10] Unshaded rays: 0
[2012/Jan/10|16:56:10] Number of intersectable primitives: 0
[2012/Jan/10|16:56:10] SD triangles: 0
[2012/Jan/10|16:56:10] MB triangles: 0
[2012/Jan/10|16:56:10] Static primitives: 0
[2012/Jan/10|16:56:10] Moving primitives: 0
[2012/Jan/10|16:56:10] Infinite primitives: 0
[2012/Jan/10|16:56:10] Cleaning up texture cache
[2012/Jan/10|16:56:10] Cleaning up bitmap manager
[2012/Jan/10|16:56:10] Closing DR session from 127.0.0.1.
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