Hey,
With the changes in 3.0 I hoped that finally we would be able to use it for extensive shaders testing. Especially after reading this in changelog:
(*) V-Ray RT CPU: Internally uses the production renderer core running in progressive mode;
But the thing that bothers me a lot is mapping of 3d maps (set to either World, or Object) in RT vs ADV:
On the left RT, right 3.0 production renderer. Scale seems correct. But it has this wrong offset.
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Bercon maps are totally wrong.
Is there anything that could be done to make it accurate ?
Best regards,
Tomasz.
With the changes in 3.0 I hoped that finally we would be able to use it for extensive shaders testing. Especially after reading this in changelog:
(*) V-Ray RT CPU: Internally uses the production renderer core running in progressive mode;
But the thing that bothers me a lot is mapping of 3d maps (set to either World, or Object) in RT vs ADV:
On the left RT, right 3.0 production renderer. Scale seems correct. But it has this wrong offset.


Bercon maps are totally wrong.
Is there anything that could be done to make it accurate ?
Best regards,
Tomasz.
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