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Map with no Tile / Falloff Color Map

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  • Map with no Tile / Falloff Color Map

    If you add a map without UV Tile enable the results are not the same on GPU.

    Click image for larger version

Name:	RT-Tile.jpg
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Size:	36.6 KB
ID:	879764

    Is there a plan to support Falloff Color Map on GPU in the future ?

  • #2
    Thanks for your report about UV tiling - we will update our bug-tracking system.
    Falloff Map is supported in both engines, RT CPU and RT GPU.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      I have noticed that texture-tiling work as expected for Bitmaps, it doesn't work only for procedural maps.
      What type of map is used in the above example?
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

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      • #4
        On the example it's a Bitmaps. The UV tiling is off only on the V.

        The Falloff work but not the "Enable Color Map" option on GPU.

        You can check the file directly if you want.

        Test.zip

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        • #5
          The tiling is working properly - the issue is that the default color for the Opacity map is set to white that's why the surface outside of the image is opaque.
          Here is one simple solution which could be used as a workaround:
          Click image for larger version

Name:	2014-04-23 13_50_35-Test01.max - Autodesk 3ds Max  2014 x64  - Not for Resale.jpg
Views:	1
Size:	496.8 KB
ID:	851859Test01.zip

          Enable Color Map option is actually part of Output Map not from Falloff map and it is not supported yet - I'll make a note into our system and I'll let you know when we have some updates on that regard.
          Last edited by Svetlozar Draganov; 23-04-2014, 04:30 AM.
          Svetlozar Draganov | Senior Manager 3D Support | contact us
          Chaos & Enscape & Cylindo are now one!

          Comment

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