i am seeing a problem with transparency not affecting alpha in rt. i set up glass as usual (affect shadows 'ON' in refraction, and affect channels 'color and alpha' selected)
in alpha the matl is not showing as it does in production renderer w cpu(non rt)
any one else seeing this problem??
in alpha the matl is not showing as it does in production renderer w cpu(non rt)
any one else seeing this problem??
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