I can't supply any images right now, but just doing some tests with RT GPU in Vray 3 and the Normal maps aren't rendering correctly, either through the Normal Bump map, or the VRayNormalMap.
Hard to explain the error, it looks maybe as if a channel is flipped, but none of the options for that in the Normal Map rollout seem to fix it.
RT CPU renders same (correctly?) as the production renderer.
I'll try and upload some images of non NDA material, but this is confirmed on multiple scenes across different machines at the moment.
Thanks
Matt
Hard to explain the error, it looks maybe as if a channel is flipped, but none of the options for that in the Normal Map rollout seem to fix it.
RT CPU renders same (correctly?) as the production renderer.
I'll try and upload some images of non NDA material, but this is confirmed on multiple scenes across different machines at the moment.
Thanks
Matt
Comment