Hey,
Is there a way to support Fresnel IOR map in GPU RT ? We're now able to convert our complex vrayblend shaders to single vraymtl, but it just ignores Fresnel IOR map.
Best,
Is there a way to support Fresnel IOR map in GPU RT ? We're now able to convert our complex vrayblend shaders to single vraymtl, but it just ignores Fresnel IOR map.
Best,
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