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Vray 3.2 RT Cuda aliasing
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Hi,
I noticed a difference in shading or lighting over the object surface. I'm not sure why this happen, probably something unsupported on GPU.
The GPU produces a very bright edge on the top part where you can see jagged edges. It is because the current RT GPU plugin has no support for filtering yet. This is something we are working to implement for the next release.
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