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  • Forest Pro and RT...

    Trying to get randomization in color of Forest Pro objects in RT (cuda)... Forest Color tex is not supported, so I' m trying vrayMultiSubTex (random by node). It works when rendering locally, but if I try DR weird things happen. Seems like other gpus are rendering a different color than the local machine. Any solutions?

    Thanks,
    Ryan

  • #2
    Is any of the other modes working better - f.e. node handle or node name?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks for the report! We have fixed that for the stable release.

      In the meantime you can try MultiTexture (in the GPU you have to have at least one texture set in its TextureManager in order to work; this detail is fixed for 3.30.01 stable and you will be able to set its mode to "Use Color" without having any dummy textures in the Texture Manager). I think you could also try VRayUserColor, but it would be a bit more manual work.
      V-Ray fan.
      Looking busy around GPUs ...
      RTX ON

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