We are still having Issues with RT, in CPU and GPU. It doesn't match ADV nor does it look right at all. We have sent this issue in a few times and it's still there, we cannot complete our projects because of this. As you can see below, RT has issues rendering bump and reflection maps using CPU, but mostly with GPU the main reason we use Vray RT. Also I now found testing this out that the Vraysky doesn't match either as you can see in the rendering below with the VraySun. I put together a simple scene to show the issues and included one with HDRI & VraySky, and included rendering below. Unfortunately the HDRI scene is to large to post on the forum, but the vray sky scene shows the issues just fine. Hopefully we can finally get this resolved.
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Vray RT CPU, GPU, Bump , reflection maps and SKY Issues.
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The bump reflections issue is kind of known one and the priority will be changed. The other one with the different gradient of the horizon is logged thanks to your report.If it was that easy, it would have already been done
Peter Matanov
Chaos
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You might get more consistent results by using normal maps. The effect of bump mapping is very sensitive to the way the calculations are performed and although the code for both CPU and GPU is roughly the same, for very fine bump maps the differences are enough to alter the overall look.
Best regards,
VladoI only act like I know everything, Rogers.
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That is a no go Vlado, both normal maps and Bump Maps do not look the same or right. Our scenes are coming out looking very odd, we thought it was us until we finally changed over to ADV to test it and found out it's RT. This is a really huge problem, we are set up here for GPU rendering. Do you have a time frame on when this might get fixed, we are at a stand still.
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