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Resolution of vrayRT remains the same as production Vray renderer

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  • Resolution of vrayRT remains the same as production Vray renderer

    When I initially switch from vray production to vrayRT it keeps the same resolution as the production renderer. I have to switch back to production and back again to vrayRT for it to use the correct res for RT.
    Regards

    Steve

    My Portfolio

  • #2
    I think that's a Max thing; the whole ActiveShade workflow has not been thought through very well...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Who would've thought... :P
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

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      • #4
        It didn't used to do this. I think something changed with the latest update.
        Regards

        Steve

        My Portfolio

        Comment


        • #5
          Are you using Max 2016? There seem to be some bugs in it related to that.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment

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