I have been noticing that GPU RT handles bumps a bit differently than Advance. I have been, because of this, been using the bump slot less and less. However, I'm meant to do a brushed metal and I'm unsure how to handle it without bump. You can see in the image, what my image looked like with RT GPU and how VRay Advance handled the very same material. Both had BF+LC solution implemented.
Edit: It seems that on the map I changed the fall-off curve of the map in order to push the blacks and whites, but RT did not like that too much it seems. I turned that off and it works better without all that grunge.
Edit: It seems that on the map I changed the fall-off curve of the map in order to push the blacks and whites, but RT did not like that too much it seems. I turned that off and it works better without all that grunge.
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