Hello,
I often use the VrayDomeCamera for fulldome production and since the viewport cannot preview the distortion I rely on VrayRT to give me something to look at while working on the scene. Unfortunately it only works in the slower CPU mode, switching to CUDA it is the same wrong distortion like in the viewport.
Since there is no documentation about the DomeCamera at docs.chaosgroup.com, I am not sure, whether this is just not supported or a technical problem.
I am using 3ds Max 2016 SP3, Vray 3.30.05, Nvidia GTX 980 Ti, Driver 364.72
Additionally it would be cool, if the RenderMask worked with VrayRT, since in that case only a circular image is needed, the rendering in the corners is just wasted render effort.
Thanks,
Bob
I often use the VrayDomeCamera for fulldome production and since the viewport cannot preview the distortion I rely on VrayRT to give me something to look at while working on the scene. Unfortunately it only works in the slower CPU mode, switching to CUDA it is the same wrong distortion like in the viewport.
Since there is no documentation about the DomeCamera at docs.chaosgroup.com, I am not sure, whether this is just not supported or a technical problem.
I am using 3ds Max 2016 SP3, Vray 3.30.05, Nvidia GTX 980 Ti, Driver 364.72
Additionally it would be cool, if the RenderMask worked with VrayRT, since in that case only a circular image is needed, the rendering in the corners is just wasted render effort.
Thanks,
Bob
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