This was working in previous versions, but it seems that in 3.40.01 it's not working... I need to do white mattes, so i've always added a vraycolor (white) and added the objects i wanted to matte in the exclude/include box... It seems in GPU it's not respecting that list and gives me random mattes.
I'll have to do Multimattes for now as a workaround.
I'll have to do Multimattes for now as a workaround.
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