Announcement

Collapse
No announcement yet.

[GPU] VrayExtraTex not respecting exclude list

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [GPU] VrayExtraTex not respecting exclude list

    This was working in previous versions, but it seems that in 3.40.01 it's not working... I need to do white mattes, so i've always added a vraycolor (white) and added the objects i wanted to matte in the exclude/include box... It seems in GPU it's not respecting that list and gives me random mattes.

    I'll have to do Multimattes for now as a workaround.

  • #2
    Thanks for the pointer; will check it out.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Are you sure it was working before ? I think that the incl/excl lists of VRayExtraTex had never worked in RT (CPU or GPU).
      Last edited by matanov; 20-06-2016, 06:22 AM.
      If it was that easy, it would have already been done

      Peter Matanov
      Chaos

      Comment


      • #4
        Originally posted by slizer View Post
        Are you sure it was working before ? I think that the incl/excl lists of VRayExtraTex had never worked in RT (CPU or GPU).
        I'm not entirely sure, if they weren't i must have found a workaround that i cannot remember right now... Anyways Multimatte is working great, if you guys could implement this feature in the near future would be great too!

        Comment

        Working...
        X