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[GPU] Triplanar nulling VrayDirt Radius

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  • [GPU] Triplanar nulling VrayDirt Radius

    Another issue i've found, sorry for spamming a bit but i'm on a live job and using GPU 100% for the first time, so i'm facing some drawbacks here and there... When using VrayTriplanar connected to a VrayDirt's radius node, for some reason it's not reading it correctly. Here's some pics... First = normal AO, Second = AO with textured radius, Third = same textures but connected via a triplanar node. I've checked every option and it's simply not reading it correctly. The triplanar node is functioning properly outside of VrayDirt, but inside it bugs out...
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  • #2
    Both VRayDirt and V-Ray Triplanar textures are not fully supported on the GPU so yes such behavior is expected.
    I'll make a note about it into our system.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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