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CUDA not rendering VRayBlendMtl properly (and other findings)

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  • CUDA not rendering VRayBlendMtl properly (and other findings)

    I'm finding some strange things. I'm able to render the default Blend material that ships with Max with CUDA properly but not VRayBlendMtl which the help pages say is supported in CUDA. The other strange thing is that I'm able to render the 3ds Max Blend material properly with CUDA but not CPU which, from what I get, should support more features/maps than CUDA.

    Please check the attached screenshots below to see better what I mean:

    Click image for larger version

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    Last edited by Alex_M; 13-10-2016, 04:36 PM.
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

  • #2
    I guess the scene is the same as the one with the refraction issue, so I will look at this when you send it.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Yes, the scene is the same. I just sent an email on the address you posted in the other thread. The download link for the scene will expire after a week.

      Thanks for looking into it.
      Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
      AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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