I'm using the same setting for both CPU and CUDA but CUDA renders darker in indirectly lit places. Areas that are more or less lit directly look pretty much the same. Can I make CUDA match the results of RT CPU in these indirectly lit areas of the image?
My settings are RT as Production Renderer, GI solution is BF+LC, Trace depth 20, Override depth in Global switches 20, Max ray intensity 20
Please check the screenshot below
My settings are RT as Production Renderer, GI solution is BF+LC, Trace depth 20, Override depth in Global switches 20, Max ray intensity 20
Please check the screenshot below
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