Good to see this finally supported on the GPU, but I notice it behaves slightly differently, not sure if this is by design or not.
In a simple example of a teapot on a matte plane, with a GI environment and a single light, It appears that matte floor does not receive GI, Certainly in the beauty pass the shadows seem to render black.. This is with the 03 Feb Nightlies.
In a simple example of a teapot on a matte plane, with a GI environment and a single light, It appears that matte floor does not receive GI, Certainly in the beauty pass the shadows seem to render black.. This is with the 03 Feb Nightlies.
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